EdTech Inquiry

Introduction

Escape rooms provide fun and engaging opportunities for people to exercise their problem solving skills while working together with other people. Based on their recreational popularity, escape rooms seem to be intrinsically motivating, at least for some people. When engagement intersects with intellectual challenge, as seems to be the case with escape rooms, those of us with an interest in education are likely to wonder whether the activity can be brought into the classroom in one way or another. Well, there’s no need to wonder about it any longer- teachers have been using escape rooms in the classroom. Escape rooms are well-suited to classroom use because they promote collaboration and engagement (Nicholson, 2018). Specifically, the time-limit, challenging puzzles, and participatory narrative can all encourage engaged learning (Nicholson, 2018). A google search for “Escape Room Classroom” or a related term will reveal numerous teacher blogs providing step-by-step instructions for creating educational escape rooms. For example, this one or this one, which both outline the process of creating an escape room for a high school English Language Arts (ELA) class. However, if you are looking to create an escape room experience that doesn’t require in-person interaction (of major concern during the current covid-19 pandemic) or purchasing a large amount of locks (not always in the budget), look no further than the digital escape room! 

The digital games can have the same essential features as the in-person iterations: a time-limit, clues to find, puzzles to be solved, and an underlying narrative. Accordingly, the digital escape room, like the non-digital version, has been successfully adapted by teachers for use in the classroom. For our project, we wanted to explore how escape rooms can be used to promote learning specifically in highschool ELA classrooms. Some key questions, around which we’ve organized our inquiry, are as follows:

  • What ELA content is best suited for use in a digital escape room?
  • How can teachers create digital escape rooms? (programs, methods, etc.)
  • What should teachers keep in mind when they’re creating or using a digital escape room in the classroom? 
  • How can digital escape rooms be best incorporated into a lesson sequence or unit?

As described in this blog post, there are two main methods used to create digital escape rooms for the classroom. Google Forms is often used for creating escape rooms- students effectively have to progress through the questions that relate to specific story or challenge. Another way of creating a digital escape room is by using both Google Forms as well as other google applications, namely Google Slides. As described in this video tutorial, teachers can create a digital classroom using google slides that has elements which can be clicked on and redirect students to other content such as a form or document. These clickable elements essentially serve as the clues for the puzzle; students are challenged to finding all the clues and figure out how to “escape” the digital room, often involving a code or password that needs to be entered into a Google Forms. We were also interested in the possibility of using Twine, an online tool used to make interactive stories, to create escape rooms. We decided to create two digital escape rooms for this project; one using Google Forms as a way to review Shakespeare’s Macbeth, and the other using Twine to introduce poetry. Using two different platforms also allowed us to explore the benefits and disadvantages of each platform.

The Process of Creating an Escape Room

Interested in checking out the escape rooms we made? Want to test your knowledge of ELA concepts? Click on the links below to access our digital escape rooms:

Poetry Escape Room

Macbeth Escape Room

Using Twine (Karlie)

    In regards to creating digital escape rooms, Twine is a good program for those who are relatively tech-savvy and who want some added flexibility in the way they format the experience. The appearance of the Twine interface is completely customizable, unlike Google Forms. Furthermore, it allows for the integration of other media including images, videos, and audio files. Therefore, escape rooms created with Twine can be more complex and immersive than those on Google Forms, allowing for greater interaction between the game and the player. However, being able to manipulate these features can require a lot of time and effort spent learning how to use Twine. The poetry escape room created for this assignment required hours of research into Twine programming and html editing. This is mostly because I tried to explore different ways of incorporating questions that did not only involve multiple choice or true and false answers, which is very difficult to do without an extensive knowledge of Twine. 

If you are looking for a very quick and simple option, and you have not used Twine before, Google Forms might be your best bet. That being said, there is a lot of flexibility in terms of how complex you decide to go with the escape room. The poetry escape room involved finding multiple keys, using random objects to complete tasks, and searching multiple areas of a room. If you want to make a more simple interactive-story style escape room, where players answer questions and move from step-to-step in a linear fashion, then a basic knowledge of Twine will be sufficient. Lastly, in comparison to Google Forms, Twine offers no opportunity for formal assessment beyond monitoring your student’s progress as they work through the escape room. 

Benefits of using Twine:

  • Offers more customization and complexity
  • Have more control over escape room design
  • Allows integration of media

Disadvantages of using Twine:

  • Can be hard to use/learn
  • Can take a long time to create an escape room
  • Works best for multiple choice or true/false answers
  • No formative assessment

Using Google Forms (Amber)

    Google Forms is a simple, straightforward tool you can use when creating your digital escape room. While it does not have the customization options that Twine does, it shines in helping assess your students’ responses. As the form creator, you can see the responses of your students! While you can set a question so that the student must input a set answer to move on, one benefit of Google Forms is that you don’t need to do this. While creating my digital escape room, I wanted to allow students’ to have more open responses. No matter what they input, my escape room on Google Forms pushes them to the next question. I think using this approach would be especially helpful for literary analysis questions, but mixing in a few questions on key facts can be useful, too. 

    Digital escape rooms on Google Forms do not have to be as linear as the one I created, though. One option you might find useful is the feature to move students to a different section depending on their answer for a multiple choice question. This could help make your escape room more interactive and complex, although this only applies to multiple choice answers. Using this option could also be used to ask students how confident they feel with the material! Clicking that they want to review a little more first could bring them to a page that contains digital copies of the handouts you’ve used in class. 

Benefits of Google Forms:

  • User-friendly
  • Student responses are viewable to the form creator, making it useful as a formative assessment
  • Can be used with smartphones, tablets, laptops, and computers 
  • Less media can make it less overwhelming or distracting for students, especially those disabilities such as ADHD and autism 
  • Allows open responses

Disadvantages: 

  • Its simplicity can be less engaging for students 
  • Using an open response field does not allow students to immediately check their understanding

Conclusions

Through the process of researching and building our own escape rooms, we came to the conclusion that digital escape rooms can undoubtedly be used in the ELA classroom to provide a fun and engaging way for students to learn and review content and even practice skills. Digital escape rooms can range from being a fun, story-driven take on an online quiz, to be an immersive and challenging experience. The kind of escape room you make, and the tools you use to create it, should depend on your goals for using the escape room as well as the time and resources you have access to. One addition we would like to make to our own escape rooms is to add more media- images, for instance- to make them more interactive and immersive by adding a visual element. This is one simple element you can add to make your escape rooms a little bit more engaging.

Escape rooms can be very effective at helping students review concrete concepts or definitions; they often work best with questions that have one correct answer. For example, some ELA topics that would work well in escape rooms include literary devices, grammar and punctuation, and identifying features of texts. If you want more open-ended questions, like Amber did in her escape room, you can use Google Forms and set it so that students can move onwards regardless of their answer. This works well for questions based on interpretation or literary analysis. In general, the more automated you want to escape room to be, the less room there will be for open ended questioning. Before beginning to create the questions for your escape room, consider: do you want to emphasize direct knowledge of content or creative problem solving and critical thinking skills? 

    For this project, we created digital escape rooms for students. One possible way a teacher could extend this is to let students create their own digital escape rooms for a different unit after the teacher has shown them a teacher-created escape room. Once students are finished with the unit, they could create a digital escape room as a way to review, or a way to introduce other students to the subject. This might be especially useful for independent novel studies, as students could introduce their classmates to the novel they chose. By creating a digital escape room, students must decide what information is most important. Creating a digital escape room can also allow students to think and write creatively when coming up with a storyline and a theme for their escape room. 

Teacher Checklist

Resources

Aierstok, E. (2017, March 17). ELA Escape Room. Read it. Write it. Learn it. https://www.readitwriteitlearnit.com/post/2017/03/16/ela-escape-room

Nicholson, S. (2018). Creating engaging escape rooms for the classroom. Childhood Education, 94(1), 44-49. https://doi.org/10.1080/00094056.2018.1420363

Nouvelle ELA. (2018, July). Create your own escape room. The Secondary English Coffee Shop. https://secondaryenglishcoffeeshop.blogspot.com/2018/07/create-your-own-escape-room.html?m=1

The Skeptical Educator. (2020, May 17). Google slides bitmoji escape room tutorial [Video]. Youtube. https://www.youtube.com/watch?v=jjKkmRdQ8ac&t=4s

Wells, R. (2020, November 1). Make a digital escape room with google apps. Eduwells. https://eduwells.com/2020/11/01/make-a-digital-escape-room-with-google-apps/

Final Inquiry Post

    A graphic representation of the free professional development for pre-service teachers that I completed.

When I began my inquiry project, I wanted to have a list of valuable free professional development resources for pre-service teachers. I specifically wanted to find topics we weren’t covering in our first semester courses. We have a lot to learn, and not every topic and specific situation can be covered in our classes. Hearing ideas from educators outside Canada can also be valuable, as they might have new ideas or different perspectives, although it’s important we keep in mind that what works where they are might not translate to what will work here. 

One factor that motivated this was a self-assessment we completed in our 352 class, where we identified what types of students we didn’t have as much confidence teaching. As I completed my assessment, I realized I had never worked with students with mental health challenges (that I was aware of). I also had never been in a classroom setting where I worked with students with learning disabilities. I wondered: how could I support these students? Thankfully, I didn’t have to worry, because we talked about how we could differentiate our learning for different students in all of our classes! 

What did I learn from this inquiry project?

Other than what I learned specifically for the inquiry, I learned about time management, self-paced learning, and myself! Everything I did for professional development was self-paced. Although it sounds like it will be less stressful, it can actually be more stressful because you have to motivate yourself intrinsically, and you control how much you work or don’t work. In the worst case scenarios, you can completely overload yourself or do nothing at all. I did both, and that’s okay. Learning takes time, so we need to be as patient with ourselves as we would be with others. All we can do is try our best! 

As much as I wanted to, I wasn’t able to do everything that I planned. An example of this comes from last week, when I wanted to explore Microsoft’s Student Teacher Education Program. 

Due to time constraints, however, I decided to look around edWeb more instead, and look into some of the many free webinars they offer. I’m glad I did! 

I watched one webinar on how we can use portfolios in the classroom and another on teaching students with dyslexia! 

I was already interested in using portfolios as a way to assess students in my future classroom, and watching the webinar helped me become a little more informed on how we can use them. Bonus: the teacher leading the webinar was from Canada! As for teaching students with dyslexia, I really didn’t know anything before I watched the webinar. I feel a little more confident that I would be able to teach dyslexic students now, although I still have a lot to learn! Being able to take a short quiz to check your understanding after watching is also a nice addition to their free service. 

How can we do this in the future? 

Some of the best ideas I learned were from my classmates and the excellent teachers and students at my Wednesday field experience. Professional development is not only something you can do at home, but something you will do in school. Our 780 seminar leaders mentioned how they complete inquiry projects into topics in education, so it’s safe to say that inquiry is something we will be doing in the future as teachers! This inquiry taught me that it’s okay to not know everything. It’s okay to take things at your own pace, too. When I become a teacher, I need to remember this. It’s also important to remember this process if I assign an inquiry project to students. Exploring our interests in a topic shouldn’t be stressful; it’s an opportunity to look into what we’re curious about. I’m really interested in how we can support students with reading challenges, English Language Learners, and educational technology! This course introduced me to a lot of interesting new tools, and I want to learn more about using technology in the English classroom in a meaningful way! 

What I Would Recommend Someone Else

  1. Be realistic. You can’t learn everything, even if you’re really interested in the topic. 
  2. Take your time! You don’t need to feel guilty for not doing what you thought you would. 
  3. Try something new! You never know what you’ll discover.

Looking back at my inquiry, I think I’d tell myself to take it easy. Even though it doesn’t look like I used a lot of different professional development resources, some of the online courses lasted many hours. Completing one a week, on top of an already packed schedule, was difficult at times. I don’t regret my choice to pursue this topic, though, because I feel more confident. I’m excited to see what kinds of inquiries I’ll do in the future. What else will inspire me? 

I hope you find many topics you’re passionate about, and that you remember to pace yourself while you do your own inquiries. 

Thank you for reading and being a part of my learning journey. It’s been a long semester, but it’s been my favourite one so far. 

Talk to you later! 

Amber

Something New

Thanks to Sincerely Media @sincerelymedia for making this photo available freely on Unsplash!

When I first began this inquiry project, I only wanted to focus on free online courses that offered professional development. I felt like I needed to use something that was structured like a typical course because I learn better that way. After struggling to work on my inquiry project for a few weeks, I decided I needed a new approach.  Continue reading Something New

Gaming in Education

Unsplash/ Carl Raw

This week’s topic was super interesting! It was also relevant to my partner project, as we’re creating a digital escape room! Discussing it as a group in class would’ve been great, but we ran out of time. Although we only touched on digital escape rooms a little during this class, I found seeing an example of a digital escape room in class helpful. 

It was also great to try a digital escape room out from a student’s point of view, especially using it as a tool for review, which is what my partner and I are planning on creating! Until I viewed Rich’s digital escape room, I had planned to only create an escape room on Google Forms. After viewing Rich’s escape room, I think I want to try to create a “room” component for my digital escape room on Google Slides! 

3D Printing and Design

 

Unsplash/ Tom Claes

This week we worked on 3D printing using Tinkercad! Following along with Rich’s tutorial made creating a keychain a lot less intimidating than it seemed at first! Rich also introduced us to Thingiverse! This website has readymade models to import into Tinkercad, which I think would be useful for implementing in a K-12 classroom! 

As a future English Language Arts teacher, I think a great use of this would be to include it in a novel study, especially at a middle school level. Students could use a 3D printer to create a few artifacts that are important to a character, and then explain their significance. We had a similar component, minus the technological aspect, for a book report assignment when I was in grade six. I think incorporating 3D design and printing would be an interesting way to help them build new skills while engaging with text! 

EdCamps

Photo thanks to Marvin Meyer!

This week we had the opportunity to participate in an EdCamp! I’d never heard of EdCamps before this class, and I was really interested to see what they looked like! Instead of a typical conference where presenters give lectures, EdCamps are more participant-centred. For our EdCamp, we had a list of possible themes, and then chose between the top four topics. While we were allowed to move between groups, my group stayed the same throughout the discussion. 

In my group, we talked about the use of storytelling in the classroom. As a future English Language Arts teacher, I’m obviously interested in this topic! I also wondered how colleagues with different teachable areas would approach this theme. During our discussion, we agreed that storytelling could be incorporated into all disciplines. Taking the opportunity to tell a story can make a personal connection with the students, as well as motivate them to be more engaged in class. 

 

Giving students the opportunity to tell a story can also empower them! One link I shared with my group was for the Victoria Storytellers’ Guild. They not only provide storytellers who will speak to classes, but provide resources on how to tell a story. This could be helpful for encouraging storytelling in the classroom among students! 

Inquiry Projects and Learning

 

Thank you to the CDC on Unsplah!

We had the privilege of a guest speaker coming in to talk to us last week. Jeff Hopkins is a former school superintendent and the founder of the Pacific School of Innovation and Inquiry. We took a (virtual) tour of PSII, and then had a question and answers section with Jeff Hopkins. Students at PSII learn through inquiry projects as opposed to traditional methods, which affords students more choice than in a typical classroom. Another interesting aspect of PSII’s model is that students are not given percentages or letter grades, but are assessed based on a model that the school created. 

Inquiry based projects give students the opportunity to customize their learning. By being given the power to choose, students feel empowered, take risks, and learn to take responsibility for themselves. Students are also more engaged, due to being able to choose subject matter that interests them! One thing that gives me pause, though, is that learning is completely based on inquiry projects. Many of our education courses have stressed the importance of giving different kinds of assignments and instruction, to both engage students as well as support the different ways students learn. I wonder if only having students learn using inquiry projects can hurt them in some way. 

 

Jeff Hopkins mentioned during our question and answers session that many of his former students would share their university experience with him, and they felt that university was boring. Learning via inquiry projects became the norm for them, and deviating from that left them not feeling challenged in their courses. While this could show how well they’re prepared for university, as many students struggle to acclimatize to university, this does not ensure they’re prepared for success. Boredom in the classroom can translate into apathy towards what they’re studying, as well as low marks. For many students, academic performance determines whether or not they receive scholarships or the ability to participate in work study. This leads us to the question: is there too much of a good thing? 

 

 

 

 

 

Inquiry based projects give students the opportunity to customize their learning. By being given the power to choose, students feel empowered, take risks, and learn to take responsibility for themselves. Students are also more engaged, due to being able to choose subject matter that interests them! One thing that gives me pause, though, is that learning is completely based on inquiry projects. Many of our education courses have stressed the importance of giving different kinds of assignments and instruction, to both engage students as well as support the different ways students learn. I wonder if only having students learn using inquiry projects can hurt them in some way. 

Jeff Hopkins mentioned during our question and answers session that many of his former students would share their university experience with him, and they felt that university was boring. Learning via inquiry projects became the norm for them, and deviating from that left them not feeling challenged in their courses. While this could show how well they’re prepared for university, as many students struggle to acclimatize to university, this does not ensure they’re prepared for success. Boredom in the classroom can translate into apathy towards what they’re studying, as well as low marks. For many students, academic performance determines whether or not they receive scholarships or the ability to participate in work study. This leads us to the question: is there too much of a good thing?Â